![]() Other moves, such as Solo, don't buff the team but instead puts the Jester front and center, moving him up three slots and boosting his Dodge and Speed in exchange for making himself a target. Battle Ballad grants buffs to Accuracy, Critical Hits and Speed, while Inspiring Tune reduces stress, the number-one killer of heroes in this game. Dirk Stab, despite the knife graphic, does not cause Bleed damage but makes up for it by ignoring the opponent's Guard stat, being usable from any position and bringing the Jester forward one slot, which is useful for when the team gets shuffled around, since moving a hero back into position typically costs a turn.Īs for the Jester's musically-inclined moves, they can be used as support for the team. Harvest and Slice Off both deliver damaging cuts that cause Bleed damage to the opponents, although Harvest gains a slight edge by hitting two slots at once since you always want to end battles quickly in Darkest Dungeon, it helps hit multiple opponents hard and fast. If your mod still not working it's probably because there is a conflit with two mods, adjust the mod's priority can solve the problem.The Jester's combat skills can be split evenly into two categories: stress management and bleed damage. The mod overwrite only a few lines on the "base.effects" file for the stress's effects, nothing else. This mod modify/increase the power from Stress Heal abilities for the Jester, Houndmaster, Crusader, Abomination, Arbalest and the LeperĬompatible with Crimson Court and Color of Madness Vestal modifications removed for better compatibility with other mods but you still can play with the Vestal changes with this mod :
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